![]() map 03 has been divided into two maps (03 and 12) īy default, J button - quest journal, P - shows hero's characteristics, M - opens menu with defensive spells, T - casts chosen defensive spell. parameters of some monsters (resistance to different types of damage, health, etc.) method of using artifacts and taking ammo information about quest items and keys has been added to the quest journal ![]() additional menu for language selection and displaying markers on maps dialogue system (graphics and settings) ![]() the ability to use mana cubes and Crater of Might by pressing the 'Reload' key (if the selected weapon takes mana) the requirements for learning a number of spells and wearing armor the visual effects of 'Hellfire' and 'Flame Rain' spells many sprite objects were replaced by 3d models I express my deep gratitude to Guest for the idea of improving the WAD and the work (especially on creating 3D models) that he has done for this. The wad has been significantly improved in 2017–2018. "The Inquisitor III" now is upgraded to "The Inquisitor 3d"! Link on 'idgames' ( -old English version only, with compressed resources). There are 12 large maps combined into one hub. New spells and items in the inventory are also available. These buttons are also used to select and cast defensive spells.Ĭompared with "The Inquisitor II", the set of weapons and monsters is significantly expanded. ![]() We have our own dialogue system for which you have to setup two additional buttons in the menu: one - to switch between anwers, the other - to use the selected one. mage, specializing mainly in defensive spells) or a combination of these ways in different proportions. You can get in the way of the warrior, battle mage, priest (i.e. ![]() You can develop your character in different directions, creating your own class as a result. "The Inquisitor III" is a full-fledged RPG based on GZDoom engine. Authors - Shadowman, Big Memka and at the final stage - Guest.Īlso I would like to thank everyone who helped us with the graphics, tests and resources, including zdoom-community and authors of. ![]()
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